The formation of our little group is 1 designer +3 programmer + 1 artist. Well, looks like we’ve got all the man we need, but the thing is we’re all rookies, no one has any relating experience in game design. Fortunately, there’s a blog that gives a great tutorial on TRPG programming, and among us 3 programmers, we refer the blogger as our “chief programmer". Our project is basically a copy of his tutorial project, with some modifications like changing the square grid to hexagon grid, using different combat logic, and implement more skills … etc.
The designer and the artist don’t feel so lucky though.
The Liquid Fire Blog
- Editor scripting(blog):
2. Youtube Channel: